VERSION 0.95.02


VERSION 0.95.02

-- Fixed a bug where you were unable to scroll in the inventory when hovering over an item icon

-- Fixed a bug where some enemy dropped loot would appear too high

-- Fixed some issues with certain UI elements overlapping

-- Fixed a bug where regen values could appear to have very long numbers after the decimal

-- Fixed a bug where Loot could appear behind some objects

-- Fixed a bug where Shock was Skye's first ability not second

VERSION 0.95.01

-- Fixed various layering issues

-- Improved some art

-- Improved enemy AI

-- Fixed a bug where purchasing resource perks would not immediately show in HUD

-- Made it so applying ignite or poison additional times will stack the damage

-- Fixed a bug where a brown line would appear in main menu loading screen

-- Fixed a bug in Chapter 5 where the game would not load out of the Apex

-- Fixed a bug where spawned audio sources were not being properly pooled

-- Fixed a bug where fog in the Swamp wouldn't reappear when it was supposed to

VERSION 0.95.0

-- Chapter 5 of Fern's party is now available

-- Added many new enemies

-- Added many new items

-- Improved various art elements

-- Fixed a handful of bugs I wish I could remember

VERSION 0.94.8

-- Fixed a bug where gem bags would not properly work

-- Improved various art elements

-- Fixed a bug where the dockmaster vendor could overlap with dialog

VERSION 0.94.7

-- Improved art of player characters

-- Improved various art elements

-- Added more books, potions, recipes, rituals, equipment, etc.

-- Fix various grammar issues

-- Add some new enemies and bosses

-- Fixed various balancing issues

VERSION 0.94.5

-- Fixed a bug where vendors had a limit to the number of items they could carry

-- Fixed a bug where players would be unable to attack after a party member left the party

-- Added more items and equipment

-- Improved the graphics and art of some areas

-- Fixed a bug where some quests were not completing properly

-- Fixed a bug where clicking on a quest to track it would cause you to attack

-- Fixed a bug where clicking on one of Maggies icons would cause you to attack

-- Fixed some improperly named items

-- Added visual indicator the number of times you have purchased a perk

-- Added Poison to ailments the player can inflict

-- Changed some abilities of certain characters

VERSION 0.94.4

-- Improved AI following the player

-- Improved various art elements

-- Improved art and visuals in some areas

-- Made it so allies could use trinkets

-- Added scream overhead dialog to sisters falling at the bridge

-- Fixed a bug where chests would still be animated after opening and saving/loading

-- Fixed a bug where rain audio could play in the rocky woods without rain

-- Added more items to some vendors

-- Added more breakable items to Oakwood for Fern

-- Added gold piles to treasury for sisters

VERSION 0.94.3

-- Fixed a bug where switching between moving/idling while attacking could stay in last frame for a second

-- Changed some characters abilities

-- Added new visuals to some characters casting animations

-- Fixed a bug where you could attack when selecting a characters portrait

-- Fixed a bug where you could attack when an end of chapter screen was open

VERSION 0.94.2

-- Replaced Spirit guardian in Graveyard area

-- Improved some visuals in Graveyard

-- Improved some visuals of certain character abilities

-- Animated Skye getting out of bed in intro of game

-- Improved Skye's animation when not wearing a hat

-- Made Icon for Brook to speak to Fern always appear above Fern's head

-- Made Asha have her dialog about Tarot before leaving the house

-- Fixed a bug where the first crystal portal could be broken before the dialog

-- Added dialog for picking up the first Offering item

-- Fixed a bug where bosses could remain in hit animation after being killed

-- Made the Forest Guardian drop a loot item

-- Added more items to the game

-- Improved various art elements

-- Added dialog to the Voidling to include the barrier from the Rune Puzzle

-- Increased the radius that rain will spawn around the player

-- Improved difficulty of most enemies

VERSION 0.94.1

-- Replaced Forest Guardian boss in chapter 1

-- Improved enemy AI and difficulty

-- Made damage dealt properly reflect ability tooltips

-- Overhauled the Graveyard in Chapter 1

VERSION 0.94.0

-- Fixed various dialog grammar issues

-- Fixed a bug preventing transition from Fern to the Sisters in Chapter 4

-- Fixed a bug allowing the player to obtain multiple of the same spell book in Chapter 3

-- Increased upgrade points obtained from defeating Darklings

-- Made all perks have a maximum number of times they can be purchased

-- Added particles to Asha's cleansing ability

-- Added more equipment items to vendors and loot tables

-- Added new openable container items (such as Lockboxes)

-- Made keys more commonly dropped

-- Improved various graphical elements

-- Overhauled Church area in Chapter 1

-- Made it so you cannot return to the Crystal Cave or Ancient Temple once completing them

-- Added more dialog lines to Eddie the Skull

-- Changed reading spellbooks you already know to now improve the rank of that same spell

-- Fixed various naming issues with some equipment items

-- Fixed a bug where the Cog in the Mines level would not be removed once used

-- Added an indicator to Artifact in Chapter 4 Mines

-- Added a Camera effect to the dream in Chapter 3

-- Improved visuals of Town of Oakwood

-- Fixed a bug where the falling rocks in the Mine entrance could prevent player movement

-- Fixed a bug in Shops where Tarot cards from the player inventory did not properly show if they were collected

-- Made it so collecting Tarot cards now gives Upgrade Points

-- Fixed a bug where rock pieces from destructable walls would block enemies from seeing the player

-- Added Lore Books that are readable books

-- Added an indicator to inventory items that have not yet been viewed

-- Fixed a bug where Chests had solid colliders on them

-- Fixed a bug where you could attack through the loading screen

VERSION 0.93.2

-- Fixed some spelling errors

-- Fixed a bug where the animation on the gate in the elven ruins was looped

-- Fixed a bug where Hunters Lodge would end and move to the sisters when Fern enters it

-- Fixed a bug where projectiles could collide with hidden enemies

-- Fixed a bug where you could attack if clicking on Area Transition

-- Fixed a bug where you could attack when clicking on runes from the rune puzzle

-- Fixed a bug where you could move out of the way of the Forest Guardians dialog

-- Added Ailment chance to ability info

-- Fixed some lighting issues

-- Improved and changed some art in the Town of Oakwood

VERSION 0.93.1

-- Added Chapter 4 for the sisters

-- Changed movement abilities and visuals

-- Changed some spell abilities and visuals

-- Added some more loot/items to the game

-- Improved various art elements

VERSION 0.92.2

-- Fixed a bug where enemies could be animated during dialog

-- Added missing Checkpoints to Chapter 4

-- Added and improved some art in all levels

-- Added some additional mechanics to most boss fights

-- Fixed a bug where enemies could turn around during an attack

-- Changed intro dream sequence to include Skye sleeping

-- Fixed a bug where area names of Chapter 4 didn't appear on saves

-- Fixed a bug where Eddie didn't fire his projectile correctly

-- Added boss music to the Orc in Riverlands

VERSION 0.92.1

-- Fixed some issues in the opening cutscene

-- Changed visuals of Skye's shock impact

-- Fixed various layering issues

-- Changed some music in Frostwind Valley/Basin and Hunters Lodge

-- Fixed a bug where damage text could overlap for some attacks

-- Fixed a bug where some buffs would not show up properly

-- Changed Skye's Shock Beam to Lightning

-- Changed/Improved Embers Flamelash

-- Made it so Momo's elemental attacks could cause ailments

VERSION 0.92

-- Added Chapter 4 for Fern

-- Added Elemental Ailments for player characters

-- Added additional layering art to almost all levels

-- Fixed a big where you could move during a loading screen

-- Added Rarity to items

-- Fix a bug where dialog could occur if players were dead

-- Fixed a bug where damage values weren't displaying accurately

-- Fixed a bug where the Goblin boss could be killed before starting dialog

-- Fixed a bug where a permanently removed party member's items would not return to the inventory

-- Added a merchant to the Swamp for the sisters

-- Fixed a bug where the cleansing of the dark shrine may not occur if asha was too far away

VERSION 0.91c

-- Fixed an issue in dialog in the resort

-- Added a familiar to the swamp witch

-- Fixed a bug where some items existed in a level they should not

-- Made changes to ally AI

-- Add more loot to loot tables

-- Add loot to some enemies that didn't have loot

-- Fixed some issues in the world map traveling and encounters

-- Fixed sawblade traps so they have a downtime duration

-- Fixed a bug where the Swamp and Highlands nodes for the sister would lead to the River Crossing

VERSION 0.91b

-- Fixed a bug where the world transition leaving the River Crossing was not working

VERSION 0.91

-- Fixed a bug where guards would move toward the player during dialog

-- Fixed a bug where light could act strangely on a guard

-- Made adjustments to the camera movement system

-- Changed/added some art in Town of Oakwood

-- Fixed a bug where the camera would pan at the start of some cutscenes

-- Fixed a bug where Lydias shop could overlap her dialog

-- Made it so clicking on a characters portrain will switch to that character

-- Fixed a bug where Tapir had the wrong shop for the sisters

-- Fixed a bug where pieces of destructable objects could block projectiles

-- Fixed a bug where the Fishing Village would remain available for Fern after completing it

-- Added more items

-- Added more recipes

-- Added more rituals

-- Added more shrines

-- Fixed a bug where the ritual site in Palm Ridge did not work

-- Added Ren Wanted Poster to Fishing Village

-- Added more loot to monsters that didn't have it

-- Improved Skye's Wind Bolt

-- Fixed a bug where side-view doors would not properly save their state

-- Fixed UI Scaling of Attributes in Inventory

-- Added some dialog to the second Crystal Portal

VERSION 0.90

-- Made it so companions can still move towards the player while dialog occurs

-- Added items that provide additional permanent stats

-- Fixed a bug where camera was not snapping to cutscenes

-- Fixed a bug where witches guide had an exclamation where it should have been a question mark

-- Added slider bar Ability menu for favoring which ability AI will use

-- Added Perks Menu to tutorial info

-- Added more blue melon bushes

-- Added mothers note

-- Added dialog to areas of Oakwood Town that didn't previously have it

-- Fixed a bug where the camera would not move fast enough

-- Fixed a bug where green X's would appear over some zones

-- Fixed various item tooltip information texts

-- Fixed various layering issues

VERSION 0.89

-- Changed full transpaency cutout to semi-transparent

-- FINALLY fixed crates and barrels saving

-- Made abilities reflect modified damage

-- Added equipment comparison in inventory

-- Fixed some issues with quest completion

-- Added more monsters to previous chapters

-- Added separate save options for Fern and Sisters

-- Replaced white wolf with dark wolf

-- Added explosive barrels

-- Added toxic barrels

-- Added Tarot Booster Packs

-- Added more stat resource items

-- Added loot to some monsters that didn't have it

-- Added water wisps

VERSION 0.88b

-- Fixed a bug where Geoffrey didn't have dialog and therefore failed to display a shop

-- Improved ally AI

-- Changed perk costs and rewards

-- Fixed a bug where Wurms could be damaged while underground

-- Fixed a bug preventing projectiles from destroying objects

-- Changed how added damage is applied from a flat number to a percentage

VERSION 0.88

-- Fixed a bug where some vendors wouldn't activate when dialog was finished

-- Fixed a bug where graveyard quest would not complete

-- Fixed a bug where the Ferry cutscene would not load into the next level

-- Fixed a bug where the Temple would show blank named in the save menu

-- Fixed a bug where Rain audio was not scaled properly

-- Fixed a bug where the portrait of the innkeeper in fishing village would show up blank

VERSION 0.87e

-- Fixed a bug where the riverlands world exit would not be saved

-- Fixed a bug where the sisters quest for the fishing village was not triggered

VERSION 0.87d

-- Fixed a bug with area transitions that would prevent the camera from being visible

VERSION 0.87c

-- Fixed a bug where breakable objects weren't being saved properly

-- Fixed a bug where action objects weren't being saved properly

-- Fixed an issue where some sprites were missing on certain tilesets

VERSION 0.87b

-- Fixed a bug where Asha would not follow properly

-- Fixed a bug where the camera would not snap to player if it was to the left of the player

VERSION 0.87

-- Fixed a bug where the Ferryman would not properly spawn outside

-- Fixed various grammar issues

-- Fixed various layering issues

-- Fixed a bug where Woad Wand cost 0

-- Added Scholar NPC to Fish Village

-- Fixed a bug where new chapter wasn't added to Developer Skip Ahead feature

VERSION 0.86

-- Fixed a bug where world transitions weren't in Palm Ridge, and River Crossing

-- Added 3 new side areas

-- Added more equipment and items

-- Added loot tables

-- Fixed a bug where chests would reset

-- Fixed a bug where crates could reset

-- Fixed a bug in saving and loading during a combined event

-- Fixed various layering issues

-- Fixed a bug where perk points weren't being spent properly on abilities

-- Fixed a bug where perk points weren't visible in abilities

-- Fixed a bug in turning brewing recipe pages

-- Added some traps to previous areas

-- Add new abilities for all sisters

VERSION 0.85

-- Added Chapter 3

-- Added Rituals System

-- Added God Shrines and Offerings

-- Added Darkness Mechanic

-- Improved various graphical elements

-- Minor bug fixes 

VERSION 0.84

-- Fixed Ember's Flame Wave so it's not cut off at the end

-- Changed how side-view doors are presented

-- Added Chapter 2 for sisters

-- Changed some of the Riverlands

-- Fixed a bug where characters would be lit differently depending on facing direction

-- Fixed some layering issues

-- Improved various graphical elements

-- Changed how picking up loot is displayed

-- Changed how tutorials are offered

-- Changed how gold pickup is displayed

-- Fixed a bug where you could travel without a world transition

-- Added indicators to ability triggers

-- Fixed a bug where Encounter areas could be improperly lit

-- Fixed a bug where purchasing perks prior to opening your inventory could lead to an error

-- Fixed it so there is always 3 perk choices available

-- Changed ally life bars

-- Fixed a bug where Lydia's shop could overlap her quest dialog

-- Added indicators for shops and tarot

VERSION 0.83

-- Changed a lot of art

-- Animated light beams (god rays)

VERSION 0.82

-- Fixed a bug where you could jump out of a transition

-- Made changes to Eva

-- Added option to change volume of dialog

-- Made some changes to Shop and Inventory UX

-- Fixed a bug where rain audio played in the rocky woods return zone

-- Fixed a bug where Bubba would not trade with you in rocky woods return zone

VERSION 0.81

-- Improved overall resolution

-- Improved detail of some main characters

-- Performed an art pass on game props

-- Improved certain UI elements

-- Fixed some typos and grammar errors

-- Fixed various dialog character icons

-- Improved art of some NPCs

VERSION 0.80

-- Fixed a bug in spatial audio for players and interactions

-- Fixed a bug where you could see sky before her starting cutscene

-- Fixed a wrongly pixelated object in the house

VERSION 0.79b

-- Fixed a bug where Asha would not properly follow the mouse in a resized window mode

-- Fixed Thaddeus' icon in dialog

VERSION 0.79

-- Added option to disable foreground cutaway

-- Added more torches to rocky woods caverns

-- Added option to scale window size in Window mode

VERSION 0.78

-- Fixed a bug where the gold chest in random encounter for sisters would not open

-- Fixed loot drops from enemies to be a consistent distance from the ground

-- Moved dialog in dark forest on hill to top of the hill

-- Updated various graphics elements

-- Fixed a bug where rain was not properly saving its state

-- Fixed various layering issues

-- Fixed Asha so you can no longer control her during dialog

-- Fixed a bug where buffs would count down during dialog and in menus

-- Fixed a bug where encounter areas didn't have the cutaway for foreground

-- Fixed a bug where the world map return nodes could be overlapped by nodes you have completed

-- Fixed a bug where the minotaur in Rocky Woods return zone did not have dialog

-- Fixed a bug where projectiles would not deal damage if the player had buffs

-- Fixed a bug where loading a saved game would not show selected characters attacks on hotbar

-- Fixed a bug where minotaur dialog would repear if reloading into the rocky woods

-- Fixed a bug where slugs audio range was too large

-- Changed blue melons to restore more hearts

-- Animated blue melon tree

-- Fixed a bug where Rocky woods for the sisters was not properly completing progress

-- Fixed a bug where the clocktower checkpoint wasn't working

VERSION 0.77

-- Made screen shake additive

-- Fixed a bug where Rune Puzzle dialog was not automatic

-- Fixed a bug where screen shake toggle in options was not being set

-- Fixed a bug where the runes in the rune puzzle could be used before receiving the dialog

-- Fixed a bug where buffs could double remove themselves resulting in negative values

-- Added stinger item to Wasps

-- Added option to sell all junk items

-- Fixed various layering issues

-- Fixed a bug where you could purchase an ability upgrade after a perk ugprade with not enough points

-- Made it so Attacks that should follow the terrain now do so

-- Made it so the foreground layer cuts way when the player passes behind it

VERSION 0.76

-- Fixed various layering issues

-- Added Screen Shake to some attacks and Screen Shake game option in Video Options

VERSION 0.75

-- Fixed a bug in Eternal Flame trinket where the collision didn't match the animation

-- Fixed a bug where you could return to a zone you were leaving

-- Fixed a bug where return zones could not properly load data if load order was out of place

-- Made changes to save system

-- Made changes to rune puzzle activation in Rocky Woods

-- Removed money indication showing behind shop window

-- Fixed a bug where the purchase perk button was overlapped by the perk cost

-- Fixed a bug where items would show lore over information in the shop controller

-- Added sellability flag to items

-- Updated tooltip in shop menu to new UI

-- Updated Death mentu to new UI

-- Fixed a bug where Momo's attacks were on the wrong layer

-- Added torches that only ember can light

-- Made the cave in rocky woods a bit easier

-- Fixed a bug where you were able to craft an additonal potion without a bottle

-- Fixed a bug where clicking on water would prevent attacks

-- Added damage text to enemies receiving damage

-- Made it so buffs persisted through saves and scenes

-- Added level skipping back in for testers

-- Fixed attack direction so now it only won't attack the direction of the mouse if you are moving or just stopped moving

-- Fixed a bug where allys would attack based on mouse direction

VERSION 0.74

-- Added Afflictions (Poison, Disease, Curse)

-- Added Cleansing (removes afflictions)

-- Added more opportunities to obtain upgrade points

-- Fixed a bug where projectiles would collide with transitions

-- Fixed a bug where projectiles would collide with Asha

-- Added tutorial for breakables and new type of unobtrusive tutorial UI

-- Added more container types

-- Fixed a bug where enemy projectiles would collide with fallen player characters

-- Fixed a bug where enemies would attack fallen player characters

VERSION 0.73

-- Fixed a bug where consuming vital rubies would make you have a total of 1 life

-- Fixed a bug where the random encounter trade leaving rocky woods was unusable

-- Fixed a bug where the kings dialog didn't appear for the sisters after saving the castle

-- Fixed a bug where castle guards weren't attacking

-- Fixed a bug where flying enemies didn't have life bars

-- Fixed a bug where Voidling boss was immediately active before dialog finishes

-- Fixed a bug where you could not pick up an item you could stack if your inventory was full

-- Fixed a bug where you couldn't obtain potions you crafted if your inventory was full

-- Increased inventory size limit

-- Added inventory filter options

-- Added some new items

-- Changed Tarot Cards to now be optional to collect or sell them

-- Added upgrade system where you can spend power points on upgrade as well as perks

-- Fixed a bug where some breakable items didn't always appear with particles

-- Added an incremental cost to acquiring perks

-- Fixed dialog that referred to Fern leaving at night

VERSION 0.72

-- Fixed a bug where learning a new ability did not automatically equip it

-- Fixed a bug where equipping an item multiple times would duplicate the attributes

-- Fixed a bug where buffs being removed could become debuffs

-- Fixed a bug where the states of some things were not saved properly

-- Fixed a bug where luck didn't affect drop rate from containers

-- Added loot to man-eating plants

-- Added better indicator to map nodes you CAN go to

-- Fixed a bug where leaving an area wouldn't work due to an error in buffs

VERSION 0.71

-- Fixed a bunch of stuff that broke in 0.70

-- Added a few overhauls that didn't make it into 0.70 (like intro cutscene)

VERSION 0.70

-- Completely overhauled the entire UX

-- Added new Perks System

-- Improved various art elements

-- Added new items

-- Added new attributes

VERSION 0.69

-- Fixed a bug where Sky would be in the party twice after switching from Fern

-- Fixed a bug where you would receieve an empty tarot reading if doing 2 readings in one session

-- Fixed a bug where the sisters would obtain the same tarot reading in both instances of the house

-- Fixed a bug where you could transition upstairs from the tarot table

-- Made alchemist shop more obvious

-- Fixed some trees missing a few tiles in the dark forest

-- Made it so clicking an interaction indicator would do the same as pressing E

-- Overhauled Main Menu

-- Overhaul Options Menu

-- Overhauled Save Menu

-- Started overhaul on HUD

VERSION 0.68b

-- Fixed a bug where lighting was not working properly

-- Improved various art elements

VERSION 0.68

-- Improved various art elements

-- Added difficulty options

-- Added selling/buying stacks of items by holding shift

-- Fixed a bug where learning a new ability would replace or remove an old one

-- Fixed a bug where lydia was missing dialog audio outside the inn

-- Fixed a bug where voidling was missing audio for dialog

-- Added vendor to Lydia

-- Fixed a bug where vitals didn't persist through the first save/load

-- Fixed a bug where Rain didn't properly save its state on saving/loading

-- Improved Skye's Shock spell to cast faster

-- Fixed a bug where you could not do a second tarot reading in a scene even if the right amount of time had passed

VERSION 0.67

-- Fixed a bug preventing sisters from traveling on world map from Dark Forest

-- Replaced various art

-- Added new species and NPCs (Volum)

-- Fixed a bug where the current party leader would not remain through world map transitions

-- Fixed some layering issues

-- Fixed a bug where AI controlled players would sometimes not stop moving when reaching a destination

-- Fixed a bug where buff icons were still showing after switching parties

-- Moved invasion cutscene to be more visible

-- Added enemies and herbs to final area of dark forest for sisters

-- Changed some dialog and added some dialog

-- Added more vendors

-- Changed some of the questline for Fern in the Town of Oakwood

-- Fixed a bug where Tree-ents Audio could be heard at great distances

-- Added Encounter System

-- Fixed a bug where the wrong tutorial was shown when collecting a tarot card

VERSION 0.66

-- Fixed a bug where fern traveling through the church cavern would not move to the sisters next

-- Fixed a bug where lighting would not be correctly set for Fern entering transitions

-- *Fixed in 0.67* Fixed a bug where Eva would keep running after she reached the king

VERSION 0.65b

-- Updated graphics of water in Sewers

-- Overhauled Rocky Woods return zone

-- Fixed a bug where saved games created when leaving a zone didn't fully save the zone

VERSION 0.65

-- Added life bars to all enemies

-- Fixed a bug where a large scroll amount on the mouse would zoom too far out on the map

-- Improved various art aspects

-- Fixed a bug where enemies would attack downed characters

-- Fixed a bug where being damaged sometimes wasn't obvious

-- Fixed a bug where indicators were sometimes darker than they should be

-- Fixed a bug where unused life regen was cumulative

-- Completely overhauled combat

-- Fixed a bug where potions healed you for an amount equal to your current stamina

-- Completely overhauled Dark Forest

-- Completely overhauled Rocky Woods

-- Overhauled Town of Oakwood

-- Changed some dialog in multiple places

-- Fixed some various layering issues

-- Fixed a bug where if any enemy was struck too quickly, hurt audio would overlap

VERSION 0.64b

-- Fixed a bug where Asha could light up and stay lit

-- Fixed a bug where the transition effect wasn't darkening properly

-- Fixed a bug where the art for the game was being compressed

VERSION 0.64

-- Fixed a bug where the Ruby item would appear too pixelated in the inventory

-- Fixed a bug where a vendor would continue to sell items even if he had zero of those items

-- Fixed a bug in saving and loading

-- Fixed a bug where water was inside the boat

-- Fixed a bug where a section of  The Captains quest chain was missing

-- Added advanced tutorial for using Asha

-- Fixed a bug where ferns Elemental would not use transitions when Fern did

-- Fixed a bug where the Radial Menu would not show more than a set number of items

-- Added notification to party members joining and leaving

-- Fixed a bug where totems were free

-- Added more items to the vendors in the village

-- Added more items to chapter 1 levels

-- Updated cauldron in the house

-- Added Speed and Luck mechanics

-- Made it so Tarot cards from vendors now show if you already own the card or not

VERSION 0.63d

-- Fixed a bug that prevented saving and loading in the map menu

VERSION 0.63c

-- Fixed various layering issues

-- Fixed slope collision in the caverns near the 3rd set of levers

-- Fixed a bug where going to the fishing village would take you back to the riverlands

VERSION 0.63b

-- Fixed a bug where you were unable to load saved games

-- Fixed a bug where the background in the menu looks too pixelated

VERSION 0.63

-- Fixed more layering issues

-- Fixed a bug where buffs would persist through scenes

-- Fixed a bug where save option was not working in the map menu

-- Fixed a bug where entering the church would complete the quest

-- Fixed a bug where the railing in the church wasn't lit properly

-- Fixed a bug where bugs would get stuck on slopes

-- Fixed a bug where the campfire and healing visuals weren't transparent enough

-- Added herbs to courtyard road

-- Changed dialog interaction between sisters and the king

-- Fixed a bug where stonefall traps weren't properly dealing damage

-- Fixed a bug where the Puzzle Lights in the caverns weren't lighting up

-- Fixed a bug where completion of the village didn't show in the world map

-- Fixed Thaddeus' sitting animation to look more like he is sitting

VERSION 0.62 

-- Fixed various layering issues

-- Added additional functionality to Asha the fairy

-- Improved visuals of Asha the fairy

-- Fixed a bug where objects overlapping area transitions didn't take priority

-- Added transition effects to enter/exiting areas

-- Fairy-proofed the world

-- Added Chapter 2 for Fern

VERSION 0.61

-- Fixed a bug where the boss in the graveyard was not firing projectiles when he should

-- Fixed various layering issues

-- Fixed a bug where the Forest Guardian wouldn't immediately spawn if you went to the right side

-- Fixed a bug where item count text was sometimes preventing selecting inventory items

-- Made it so Tarot Readings now tell you what they do in the inventory

-- Fixed a bug where equipping a trinket didn't immediately show on your bar

-- Fixed trinkets not properly showing a cooldown

-- Added overhead dialog for guard thinking sisters for saving him

-- Fixed some dialog between the sisters and the king

-- Fixed a bug where Skyes attack would not break objects

VERSION 0.60

-- Overhauled lighting and shadow system

VERSION 0.59c

-- Made improvements to the shop system

-- Fixed a big where you were unable to drop the gold rod

VERSION 0.59b

-- Fixed a bug where inventory size limit counted Tarot cards

-- Fixed a bug that allowed you to sell undroppable items

VERSION 0.59

-- FIxed a bug that occured when creating a new game if a saved game had been loaded

-- Fixed a bug that occured when restarting a level after dying twice

-- Removed "lives" from the game, and allowed always returning to checkpoint upon death

-- Added the option to load a save when the party dies

-- Fixed a bug where Tarot option would appear even if you couldn't currently do a reading

-- Improved world map

-- Fixed a bug where bookshelves interact indicator was in a wrong location

-- Changed music for Fern in village

-- Changed sound of shops opening/closing

-- Fixed a bug where shops would have a delay before opening/closing

-- Fixed a bug where Fern would receive the wrong dialog in the village obtaining a tarot card

-- Fixed a bug where Trinket slot would show a Tarot card even if the slot was empty

-- Fixed some typos and changed some dialog for sisters with Esmerelda

-- Fixed a bug where the cross on the church was not showing up in the sisters version of the village

-- Adjusted NPC dialog volumes

-- Fixed a bug where adding and removing buffs didn't immediatly update your vitals on the HUD

-- Fixed some visible gaps in certains buildings in the village

-- Fixed a bug where Demon Legionares didn't have enough life

-- Fixed a bug where some doors you shouldn't be able to enter were enterable

-- Added checkpoint to village for Fern

-- Reduced volume of gears in the clocktower

-- Fixed a bug where falling rocks in Rocky Woods were hitting walls before falling

-- Made traps also damage enemies

-- Changed how pressure plates look

-- Fixed a bug where the wrong audio played on death of Fern, Momo, or Eva

-- Changed potions to require and give empty bottles

-- Added camera panning when holding crouch

-- Fixed a bug where the graveyard map would appear in the rocky woods if you already had it

-- Fixed a bug where guards spawned into the castle were removed immediately

-- Fixed a bug where guards weren't fighting

-- Fixed a bug where enemy audio would play at the players location regardless of enemy distance

-- Fixed a bug that prevented progressing through the village with the sisters

-- Fixed a bug where Vance's overhead dialog would play even after solving his problem

-- Added dialog for Momo and the dog outside of the Inn

-- Added overhead dialog for Eva and the King

-- Fixed slope collision in the Town of Oakwood

-- Added missing details to village

-- Made the Voidling a boss

-- Added loot drops to the Voidling

-- Made the spirit in the graveyard a boss

-- Changed rewards from graveyard chest

-- Fixed a bug where the play would float above the ground in the graveyard crypt

-- Added dialog to the cemetery

-- Adjusted herbs received in Dark Forest to account for the ritual

-- Fixed a bug where flying enemies didn't register as dead for allies

-- Fixed a bug where inventory could hold more items than UI had icons for

-- Fixed a bug that allowed interacting with the environment while the UI was open

-- Fixed a bug where posters and notes would stay open if you walked away from them

-- Fixed Momos follow distance to make him more useful in combat

-- Changed it so death sound comes from player dialog source (sounds better)

-- Changed all references to the village to be a town

-- Added additional dialog for Asha the fairy

-- Overhauled shop system

-- Added dialog to entrance of rocky woods return

VERSION 0.58

-- Fixed a bug where Fern would sometimes not wallgrab

-- Fixed a bug where the time until next tarot usage was showing fractions of milliseconds

-- Upgraded Water and Waterfall in the Dark Forest

-- Updated some graphics

-- Moved side-view doors behind the player

-- Added skip button to intro Cutscene (previously had a speed up button)

-- Made it so negative life regen can damage you

VERSION 0.57

-- Added activation text to Ritual object in Dark Forest

-- Fixed a bug that prevent dialog with the sisters and the minotaur

-- Fixed a bug where the runes in The Dark Forest would show in front of the player

-- Added activation text to the minotaurs pack

-- Fixed a bug that allowed Fern to return to the Rocky Woods

-- Fixed a bug where Sapphire Necklace appeared as a Tarot Card

-- Fixed a bug where vendor shops would hide items if items were purchased from other vendors

-- Added Collar item for momo

-- Added missing Tutorial options to Help Menu

-- Added help option to game menu

-- Added hurt sounds to enemies

-- Fixed a bug where items icons would get warped in radial menu

-- Fixed a bug where Tarot Collections would not open from the Radial menu

VERSION 0.56x

-- Fixed a bug where the Mysterious Artifact would not be acquired by Fern

-- Added additional potions and brewing recipes

-- Fixed a bug where it would only show 1 reagent in a recipe

-- Added Healing Potion to default recipes of the player

-- Added recipe locations and additional bookshelf searches

-- Added Skyes response dialog to Momo in first interaction with Momo

-- Overhauled equipment (tarot cards are no longer equipment)

-- Added new equipment items

-- Added more search areas for Fern to search the house

-- Fixed a bug where returning to the house for the sisters would not show tooltip text

-- Added Tarot Readings and tarot locations

-- Added Tarot tutorial

-- Added Tarot Collection system

-- Added Tarot Deck item for collection system

-- Added additional tarot collectables across the world

-- Changed all tutorial text font to Vector graphics, where it was Raster

-- Adjusted volume sliders

-- Added vendor item limits & Tarot Vendor

VERSION 0.55

-- Fixed a bug where players could duplicate tarot cards

-- Fixed a bug where a attacking would sometimes cause you to attack twice

-- Fixed a bug where reaching the village with the sisters would halt quest progress

-- Improved development options

-- Added the witches mother to main menu scene

VERSION 0.54

-- Fixed a huge bug related to saving objects

-- Added a skip option to the first cutscene for Skye

-- Added Save Slots and overhauled save system

-- Added development options

VERSION 0.53

-- Fixed a bug where audio from the Stomper would play across the entire area

-- Improved water effects in Rocky Woods

-- Added Totems consumable item

-- Added new Cobra enemy

-- Added falling stone trap

-- Added traps to Rocky Woods return zone

-- Added dream effects to first cutscene

-- Fixed a bug where stalag traps would sometomes stay in the ground until a player hits them

-- Added audio to the rivers in the Rocky Woods

-- Other minor bug fixes

VERSION 0.52b

-- Made changes to projectile spawning for player

VERSION 0.52

-- Made changes to how rolling/maneuvering was triggered (preventing some unwanted behavior)

-- Changed it so that characters way pass through enemies

-- Added sounds to picking up items (used to have sounds but changed how items were picked up)

-- Improvements to Graveyard area

-- Fixed a bug where fallen stalagtites could still deal damage

-- Fixed a bug where loading a saved game in the Dark Forest would repeat Skye's first cutscene

VERSION 0.51

-- Removed saving option in returnable zones to prevent unexpected behavior (checkpoints still function)

-- Fixed saving certain states of objects in returnable zones

-- Made it so if the Graveyard map was not obtained in Rocky Woods cave, it can be obtained in Rocky Woods return zone

-- Fixed a bug where the projectile fired by the Ghost in the Crypt was not going the proper direction

-- Fixed a bug that prevented the ghost in the Crypt from being damaged

-- Added ambient sounds to Graveyard area

-- Changed Graveyard area music

VERSION 0.50b

-- Added checkpoint to Rocky Woods return zone

-- Added Crypt to Graveyard zone

-- Fixed an error in Rocky Woods return zone due to missing light controller

-- Fixed a bug where one-way colliders were continuing to be detected resulting in weird party behavior

-- Added new recipe for Mana Potions

-- Changed how items are picked up

VERSION 0.50

-- Added tutorial for character specific dialog

-- Added cutscene for start of game with Skye and their mother.

-- Added audio to Momo's first dialog with the sisters.

-- Added a fairy with special mechanics to Skye's character

-- Fixed a bug that prevented help info from popping up if tutorials were disabled.

-- Fixed a bug where some stalagtites didn't deal damage properly

-- Added a new quest for the sisters to go to the inn before leaving the village

-- Fixed a bug where guards that appeared during the demon battle would not re-appear if saved/loaded.

-- Added cave entrance to Rocky Woods

-- Added dialog to Fern for new Cave entrance

-- Added Cave area to Rocky Woods for sisters group

-- Added Tutorial for how to use the Fairy

-- Added new trap type for static traps that can damage all party members

-- Added new Food item Cheese

-- Changed Castle Road exit to be on player activation

-- Changed Journal log to only show incomplete missions

-- Changed some things about how wallgrab works

-- Added bouncey mushrooms

-- Added the ability to choose which quest you're tracking

-- Added tooltip to buffs on the HUD

-- Fixed a bug where the minotaur in Rocky Woods area was not dealing damage.

-- Added Cemetery map node

-- Added Map Items, a consumable that adds nodes to the world map.

-- Fixed water in Rocky Woods from clipping with terrain

-- Added details to the hill in the map scene

-- Added a secret to The Dark Forest

-- Fixed a bug where party members would not drop off a platform if the player was below them

-- Fixed a bug that allowed the player to initiate dialog even if another window was open

-- Added Rocky Woods return area (different from story area)

-- Added searchable bookcases

-- Added new potion item Stamina Potion

VERSION 0.49b

-- Improved Skyes Jumping & Wall Grab Animations

-- Improved Embers Jumping & Wall Grab Animations

VERSION 0.49

-- Made changes to how Wall Grabbing worked. Seems to be easier to control now.

VERSION 0.48b

-- Fixed a bug that caused the camera to hang on a camera pan trigger

VERSION 0.48a

-- Added blacksmith to sisters AFTER defeating demons.

-- Added help info menu

-- Moved checkpoint layers behind terrain

-- Made it so when a player is revived, they have 1 heart

-- Added more demons to castle fight

-- Added demons to the exit of castle

-- Added demons to east gate of village

-- Made it so switching characters closes the interact indicator

-- Added Ruby and Amber usable items

-- Made the village dusk for the sisters visit, to show the passage of time

-- Added a cutscene depicting the start of the invasion

Files

FindingFern_DEMO.zip 216 MB
Jan 28, 2023

Get Finding Fern

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