VERSION 0.95.02
VERSION 0.95.02
-- Fixed a bug where you were unable to scroll in the inventory when hovering over an item icon
-- Fixed a bug where some enemy dropped loot would appear too high
-- Fixed some issues with certain UI elements overlapping
-- Fixed a bug where regen values could appear to have very long numbers after the decimal
-- Fixed a bug where Loot could appear behind some objects
-- Fixed a bug where Shock was Skye's first ability not second
VERSION 0.95.01
-- Fixed various layering issues
-- Improved some art
-- Improved enemy AI
-- Fixed a bug where purchasing resource perks would not immediately show in HUD
-- Made it so applying ignite or poison additional times will stack the damage
-- Fixed a bug where a brown line would appear in main menu loading screen
-- Fixed a bug in Chapter 5 where the game would not load out of the Apex
-- Fixed a bug where spawned audio sources were not being properly pooled
-- Fixed a bug where fog in the Swamp wouldn't reappear when it was supposed to
VERSION 0.95.0
-- Chapter 5 of Fern's party is now available
-- Added many new enemies
-- Added many new items
-- Improved various art elements
-- Fixed a handful of bugs I wish I could remember
VERSION 0.94.8
-- Fixed a bug where gem bags would not properly work
-- Improved various art elements
-- Fixed a bug where the dockmaster vendor could overlap with dialog
VERSION 0.94.7
-- Improved art of player characters
-- Improved various art elements
-- Added more books, potions, recipes, rituals, equipment, etc.
-- Fix various grammar issues
-- Add some new enemies and bosses
-- Fixed various balancing issues
VERSION 0.94.5
-- Fixed a bug where vendors had a limit to the number of items they could carry
-- Fixed a bug where players would be unable to attack after a party member left the party
-- Added more items and equipment
-- Improved the graphics and art of some areas
-- Fixed a bug where some quests were not completing properly
-- Fixed a bug where clicking on a quest to track it would cause you to attack
-- Fixed a bug where clicking on one of Maggies icons would cause you to attack
-- Fixed some improperly named items
-- Added visual indicator the number of times you have purchased a perk
-- Added Poison to ailments the player can inflict
-- Changed some abilities of certain characters
VERSION 0.94.4
-- Improved AI following the player
-- Improved various art elements
-- Improved art and visuals in some areas
-- Made it so allies could use trinkets
-- Added scream overhead dialog to sisters falling at the bridge
-- Fixed a bug where chests would still be animated after opening and saving/loading
-- Fixed a bug where rain audio could play in the rocky woods without rain
-- Added more items to some vendors
-- Added more breakable items to Oakwood for Fern
-- Added gold piles to treasury for sisters
VERSION 0.94.3
-- Fixed a bug where switching between moving/idling while attacking could stay in last frame for a second
-- Changed some characters abilities
-- Added new visuals to some characters casting animations
-- Fixed a bug where you could attack when selecting a characters portrait
-- Fixed a bug where you could attack when an end of chapter screen was open
VERSION 0.94.2
-- Replaced Spirit guardian in Graveyard area
-- Improved some visuals in Graveyard
-- Improved some visuals of certain character abilities
-- Animated Skye getting out of bed in intro of game
-- Improved Skye's animation when not wearing a hat
-- Made Icon for Brook to speak to Fern always appear above Fern's head
-- Made Asha have her dialog about Tarot before leaving the house
-- Fixed a bug where the first crystal portal could be broken before the dialog
-- Added dialog for picking up the first Offering item
-- Fixed a bug where bosses could remain in hit animation after being killed
-- Made the Forest Guardian drop a loot item
-- Added more items to the game
-- Improved various art elements
-- Added dialog to the Voidling to include the barrier from the Rune Puzzle
-- Increased the radius that rain will spawn around the player
-- Improved difficulty of most enemies
VERSION 0.94.1
-- Replaced Forest Guardian boss in chapter 1
-- Improved enemy AI and difficulty
-- Made damage dealt properly reflect ability tooltips
-- Overhauled the Graveyard in Chapter 1
VERSION 0.94.0
-- Fixed various dialog grammar issues
-- Fixed a bug preventing transition from Fern to the Sisters in Chapter 4
-- Fixed a bug allowing the player to obtain multiple of the same spell book in Chapter 3
-- Increased upgrade points obtained from defeating Darklings
-- Made all perks have a maximum number of times they can be purchased
-- Added particles to Asha's cleansing ability
-- Added more equipment items to vendors and loot tables
-- Added new openable container items (such as Lockboxes)
-- Made keys more commonly dropped
-- Improved various graphical elements
-- Overhauled Church area in Chapter 1
-- Made it so you cannot return to the Crystal Cave or Ancient Temple once completing them
-- Added more dialog lines to Eddie the Skull
-- Changed reading spellbooks you already know to now improve the rank of that same spell
-- Fixed various naming issues with some equipment items
-- Fixed a bug where the Cog in the Mines level would not be removed once used
-- Added an indicator to Artifact in Chapter 4 Mines
-- Added a Camera effect to the dream in Chapter 3
-- Improved visuals of Town of Oakwood
-- Fixed a bug where the falling rocks in the Mine entrance could prevent player movement
-- Fixed a bug in Shops where Tarot cards from the player inventory did not properly show if they were collected
-- Made it so collecting Tarot cards now gives Upgrade Points
-- Fixed a bug where rock pieces from destructable walls would block enemies from seeing the player
-- Added Lore Books that are readable books
-- Added an indicator to inventory items that have not yet been viewed
-- Fixed a bug where Chests had solid colliders on them
-- Fixed a bug where you could attack through the loading screen
VERSION 0.93.2
-- Fixed some spelling errors
-- Fixed a bug where the animation on the gate in the elven ruins was looped
-- Fixed a bug where Hunters Lodge would end and move to the sisters when Fern enters it
-- Fixed a bug where projectiles could collide with hidden enemies
-- Fixed a bug where you could attack if clicking on Area Transition
-- Fixed a bug where you could attack when clicking on runes from the rune puzzle
-- Fixed a bug where you could move out of the way of the Forest Guardians dialog
-- Added Ailment chance to ability info
-- Fixed some lighting issues
-- Improved and changed some art in the Town of Oakwood
VERSION 0.93.1
-- Added Chapter 4 for the sisters
-- Changed movement abilities and visuals
-- Changed some spell abilities and visuals
-- Added some more loot/items to the game
-- Improved various art elements
VERSION 0.92.2
-- Fixed a bug where enemies could be animated during dialog
-- Added missing Checkpoints to Chapter 4
-- Added and improved some art in all levels
-- Added some additional mechanics to most boss fights
-- Fixed a bug where enemies could turn around during an attack
-- Changed intro dream sequence to include Skye sleeping
-- Fixed a bug where area names of Chapter 4 didn't appear on saves
-- Fixed a bug where Eddie didn't fire his projectile correctly
-- Added boss music to the Orc in Riverlands
VERSION 0.92.1
-- Fixed some issues in the opening cutscene
-- Changed visuals of Skye's shock impact
-- Fixed various layering issues
-- Changed some music in Frostwind Valley/Basin and Hunters Lodge
-- Fixed a bug where damage text could overlap for some attacks
-- Fixed a bug where some buffs would not show up properly
-- Changed Skye's Shock Beam to Lightning
-- Changed/Improved Embers Flamelash
-- Made it so Momo's elemental attacks could cause ailments
VERSION 0.92
-- Added Chapter 4 for Fern
-- Added Elemental Ailments for player characters
-- Added additional layering art to almost all levels
-- Fixed a big where you could move during a loading screen
-- Added Rarity to items
-- Fix a bug where dialog could occur if players were dead
-- Fixed a bug where damage values weren't displaying accurately
-- Fixed a bug where the Goblin boss could be killed before starting dialog
-- Fixed a bug where a permanently removed party member's items would not return to the inventory
-- Added a merchant to the Swamp for the sisters
-- Fixed a bug where the cleansing of the dark shrine may not occur if asha was too far away
VERSION 0.91c
-- Fixed an issue in dialog in the resort
-- Added a familiar to the swamp witch
-- Fixed a bug where some items existed in a level they should not
-- Made changes to ally AI
-- Add more loot to loot tables
-- Add loot to some enemies that didn't have loot
-- Fixed some issues in the world map traveling and encounters
-- Fixed sawblade traps so they have a downtime duration
-- Fixed a bug where the Swamp and Highlands nodes for the sister would lead to the River Crossing
VERSION 0.91b
-- Fixed a bug where the world transition leaving the River Crossing was not working
VERSION 0.91
-- Fixed a bug where guards would move toward the player during dialog
-- Fixed a bug where light could act strangely on a guard
-- Made adjustments to the camera movement system
-- Changed/added some art in Town of Oakwood
-- Fixed a bug where the camera would pan at the start of some cutscenes
-- Fixed a bug where Lydias shop could overlap her dialog
-- Made it so clicking on a characters portrain will switch to that character
-- Fixed a bug where Tapir had the wrong shop for the sisters
-- Fixed a bug where pieces of destructable objects could block projectiles
-- Fixed a bug where the Fishing Village would remain available for Fern after completing it
-- Added more items
-- Added more recipes
-- Added more rituals
-- Added more shrines
-- Fixed a bug where the ritual site in Palm Ridge did not work
-- Added Ren Wanted Poster to Fishing Village
-- Added more loot to monsters that didn't have it
-- Improved Skye's Wind Bolt
-- Fixed a bug where side-view doors would not properly save their state
-- Fixed UI Scaling of Attributes in Inventory
-- Added some dialog to the second Crystal Portal
VERSION 0.90
-- Made it so companions can still move towards the player while dialog occurs
-- Added items that provide additional permanent stats
-- Fixed a bug where camera was not snapping to cutscenes
-- Fixed a bug where witches guide had an exclamation where it should have been a question mark
-- Added slider bar Ability menu for favoring which ability AI will use
-- Added Perks Menu to tutorial info
-- Added more blue melon bushes
-- Added mothers note
-- Added dialog to areas of Oakwood Town that didn't previously have it
-- Fixed a bug where the camera would not move fast enough
-- Fixed a bug where green X's would appear over some zones
-- Fixed various item tooltip information texts
-- Fixed various layering issues
VERSION 0.89
-- Changed full transpaency cutout to semi-transparent
-- FINALLY fixed crates and barrels saving
-- Made abilities reflect modified damage
-- Added equipment comparison in inventory
-- Fixed some issues with quest completion
-- Added more monsters to previous chapters
-- Added separate save options for Fern and Sisters
-- Replaced white wolf with dark wolf
-- Added explosive barrels
-- Added toxic barrels
-- Added Tarot Booster Packs
-- Added more stat resource items
-- Added loot to some monsters that didn't have it
-- Added water wisps
VERSION 0.88b
-- Fixed a bug where Geoffrey didn't have dialog and therefore failed to display a shop
-- Improved ally AI
-- Changed perk costs and rewards
-- Fixed a bug where Wurms could be damaged while underground
-- Fixed a bug preventing projectiles from destroying objects
-- Changed how added damage is applied from a flat number to a percentage
VERSION 0.88
-- Fixed a bug where some vendors wouldn't activate when dialog was finished
-- Fixed a bug where graveyard quest would not complete
-- Fixed a bug where the Ferry cutscene would not load into the next level
-- Fixed a bug where the Temple would show blank named in the save menu
-- Fixed a bug where Rain audio was not scaled properly
-- Fixed a bug where the portrait of the innkeeper in fishing village would show up blank
VERSION 0.87e
-- Fixed a bug where the riverlands world exit would not be saved
-- Fixed a bug where the sisters quest for the fishing village was not triggered
VERSION 0.87d
-- Fixed a bug with area transitions that would prevent the camera from being visible
VERSION 0.87c
-- Fixed a bug where breakable objects weren't being saved properly
-- Fixed a bug where action objects weren't being saved properly
-- Fixed an issue where some sprites were missing on certain tilesets
VERSION 0.87b
-- Fixed a bug where Asha would not follow properly
-- Fixed a bug where the camera would not snap to player if it was to the left of the player
VERSION 0.87
-- Fixed a bug where the Ferryman would not properly spawn outside
-- Fixed various grammar issues
-- Fixed various layering issues
-- Fixed a bug where Woad Wand cost 0
-- Added Scholar NPC to Fish Village
-- Fixed a bug where new chapter wasn't added to Developer Skip Ahead feature
VERSION 0.86
-- Fixed a bug where world transitions weren't in Palm Ridge, and River Crossing
-- Added 3 new side areas
-- Added more equipment and items
-- Added loot tables
-- Fixed a bug where chests would reset
-- Fixed a bug where crates could reset
-- Fixed a bug in saving and loading during a combined event
-- Fixed various layering issues
-- Fixed a bug where perk points weren't being spent properly on abilities
-- Fixed a bug where perk points weren't visible in abilities
-- Fixed a bug in turning brewing recipe pages
-- Added some traps to previous areas
-- Add new abilities for all sisters
VERSION 0.85
-- Added Chapter 3
-- Added Rituals System
-- Added God Shrines and Offerings
-- Added Darkness Mechanic
-- Improved various graphical elements
-- Minor bug fixes
VERSION 0.84
-- Fixed Ember's Flame Wave so it's not cut off at the end
-- Changed how side-view doors are presented
-- Added Chapter 2 for sisters
-- Changed some of the Riverlands
-- Fixed a bug where characters would be lit differently depending on facing direction
-- Fixed some layering issues
-- Improved various graphical elements
-- Changed how picking up loot is displayed
-- Changed how tutorials are offered
-- Changed how gold pickup is displayed
-- Fixed a bug where you could travel without a world transition
-- Added indicators to ability triggers
-- Fixed a bug where Encounter areas could be improperly lit
-- Fixed a bug where purchasing perks prior to opening your inventory could lead to an error
-- Fixed it so there is always 3 perk choices available
-- Changed ally life bars
-- Fixed a bug where Lydia's shop could overlap her quest dialog
-- Added indicators for shops and tarot
VERSION 0.83
-- Changed a lot of art
-- Animated light beams (god rays)
VERSION 0.82
-- Fixed a bug where you could jump out of a transition
-- Made changes to Eva
-- Added option to change volume of dialog
-- Made some changes to Shop and Inventory UX
-- Fixed a bug where rain audio played in the rocky woods return zone
-- Fixed a bug where Bubba would not trade with you in rocky woods return zone
VERSION 0.81
-- Improved overall resolution
-- Improved detail of some main characters
-- Performed an art pass on game props
-- Improved certain UI elements
-- Fixed some typos and grammar errors
-- Fixed various dialog character icons
-- Improved art of some NPCs
VERSION 0.80
-- Fixed a bug in spatial audio for players and interactions
-- Fixed a bug where you could see sky before her starting cutscene
-- Fixed a wrongly pixelated object in the house
VERSION 0.79b
-- Fixed a bug where Asha would not properly follow the mouse in a resized window mode
-- Fixed Thaddeus' icon in dialog
VERSION 0.79
-- Added option to disable foreground cutaway
-- Added more torches to rocky woods caverns
-- Added option to scale window size in Window mode
VERSION 0.78
-- Fixed a bug where the gold chest in random encounter for sisters would not open
-- Fixed loot drops from enemies to be a consistent distance from the ground
-- Moved dialog in dark forest on hill to top of the hill
-- Updated various graphics elements
-- Fixed a bug where rain was not properly saving its state
-- Fixed various layering issues
-- Fixed Asha so you can no longer control her during dialog
-- Fixed a bug where buffs would count down during dialog and in menus
-- Fixed a bug where encounter areas didn't have the cutaway for foreground
-- Fixed a bug where the world map return nodes could be overlapped by nodes you have completed
-- Fixed a bug where the minotaur in Rocky Woods return zone did not have dialog
-- Fixed a bug where projectiles would not deal damage if the player had buffs
-- Fixed a bug where loading a saved game would not show selected characters attacks on hotbar
-- Fixed a bug where minotaur dialog would repear if reloading into the rocky woods
-- Fixed a bug where slugs audio range was too large
-- Changed blue melons to restore more hearts
-- Animated blue melon tree
-- Fixed a bug where Rocky woods for the sisters was not properly completing progress
-- Fixed a bug where the clocktower checkpoint wasn't working
VERSION 0.77
-- Made screen shake additive
-- Fixed a bug where Rune Puzzle dialog was not automatic
-- Fixed a bug where screen shake toggle in options was not being set
-- Fixed a bug where the runes in the rune puzzle could be used before receiving the dialog
-- Fixed a bug where buffs could double remove themselves resulting in negative values
-- Added stinger item to Wasps
-- Added option to sell all junk items
-- Fixed various layering issues
-- Fixed a bug where you could purchase an ability upgrade after a perk ugprade with not enough points
-- Made it so Attacks that should follow the terrain now do so
-- Made it so the foreground layer cuts way when the player passes behind it
VERSION 0.76
-- Fixed various layering issues
-- Added Screen Shake to some attacks and Screen Shake game option in Video Options
VERSION 0.75
-- Fixed a bug in Eternal Flame trinket where the collision didn't match the animation
-- Fixed a bug where you could return to a zone you were leaving
-- Fixed a bug where return zones could not properly load data if load order was out of place
-- Made changes to save system
-- Made changes to rune puzzle activation in Rocky Woods
-- Removed money indication showing behind shop window
-- Fixed a bug where the purchase perk button was overlapped by the perk cost
-- Fixed a bug where items would show lore over information in the shop controller
-- Added sellability flag to items
-- Updated tooltip in shop menu to new UI
-- Updated Death mentu to new UI
-- Fixed a bug where Momo's attacks were on the wrong layer
-- Added torches that only ember can light
-- Made the cave in rocky woods a bit easier
-- Fixed a bug where you were able to craft an additonal potion without a bottle
-- Fixed a bug where clicking on water would prevent attacks
-- Added damage text to enemies receiving damage
-- Made it so buffs persisted through saves and scenes
-- Added level skipping back in for testers
-- Fixed attack direction so now it only won't attack the direction of the mouse if you are moving or just stopped moving
-- Fixed a bug where allys would attack based on mouse direction
VERSION 0.74
-- Added Afflictions (Poison, Disease, Curse)
-- Added Cleansing (removes afflictions)
-- Added more opportunities to obtain upgrade points
-- Fixed a bug where projectiles would collide with transitions
-- Fixed a bug where projectiles would collide with Asha
-- Added tutorial for breakables and new type of unobtrusive tutorial UI
-- Added more container types
-- Fixed a bug where enemy projectiles would collide with fallen player characters
-- Fixed a bug where enemies would attack fallen player characters
VERSION 0.73
-- Fixed a bug where consuming vital rubies would make you have a total of 1 life
-- Fixed a bug where the random encounter trade leaving rocky woods was unusable
-- Fixed a bug where the kings dialog didn't appear for the sisters after saving the castle
-- Fixed a bug where castle guards weren't attacking
-- Fixed a bug where flying enemies didn't have life bars
-- Fixed a bug where Voidling boss was immediately active before dialog finishes
-- Fixed a bug where you could not pick up an item you could stack if your inventory was full
-- Fixed a bug where you couldn't obtain potions you crafted if your inventory was full
-- Increased inventory size limit
-- Added inventory filter options
-- Added some new items
-- Changed Tarot Cards to now be optional to collect or sell them
-- Added upgrade system where you can spend power points on upgrade as well as perks
-- Fixed a bug where some breakable items didn't always appear with particles
-- Added an incremental cost to acquiring perks
-- Fixed dialog that referred to Fern leaving at night
VERSION 0.72
-- Fixed a bug where learning a new ability did not automatically equip it
-- Fixed a bug where equipping an item multiple times would duplicate the attributes
-- Fixed a bug where buffs being removed could become debuffs
-- Fixed a bug where the states of some things were not saved properly
-- Fixed a bug where luck didn't affect drop rate from containers
-- Added loot to man-eating plants
-- Added better indicator to map nodes you CAN go to
-- Fixed a bug where leaving an area wouldn't work due to an error in buffs
VERSION 0.71
-- Fixed a bunch of stuff that broke in 0.70
-- Added a few overhauls that didn't make it into 0.70 (like intro cutscene)
VERSION 0.70
-- Completely overhauled the entire UX
-- Added new Perks System
-- Improved various art elements
-- Added new items
-- Added new attributes
VERSION 0.69
-- Fixed a bug where Sky would be in the party twice after switching from Fern
-- Fixed a bug where you would receieve an empty tarot reading if doing 2 readings in one session
-- Fixed a bug where the sisters would obtain the same tarot reading in both instances of the house
-- Fixed a bug where you could transition upstairs from the tarot table
-- Made alchemist shop more obvious
-- Fixed some trees missing a few tiles in the dark forest
-- Made it so clicking an interaction indicator would do the same as pressing E
-- Overhauled Main Menu
-- Overhaul Options Menu
-- Overhauled Save Menu
-- Started overhaul on HUD
VERSION 0.68b
-- Fixed a bug where lighting was not working properly
-- Improved various art elements
VERSION 0.68
-- Improved various art elements
-- Added difficulty options
-- Added selling/buying stacks of items by holding shift
-- Fixed a bug where learning a new ability would replace or remove an old one
-- Fixed a bug where lydia was missing dialog audio outside the inn
-- Fixed a bug where voidling was missing audio for dialog
-- Added vendor to Lydia
-- Fixed a bug where vitals didn't persist through the first save/load
-- Fixed a bug where Rain didn't properly save its state on saving/loading
-- Improved Skye's Shock spell to cast faster
-- Fixed a bug where you could not do a second tarot reading in a scene even if the right amount of time had passed
VERSION 0.67
-- Fixed a bug preventing sisters from traveling on world map from Dark Forest
-- Replaced various art
-- Added new species and NPCs (Volum)
-- Fixed a bug where the current party leader would not remain through world map transitions
-- Fixed some layering issues
-- Fixed a bug where AI controlled players would sometimes not stop moving when reaching a destination
-- Fixed a bug where buff icons were still showing after switching parties
-- Moved invasion cutscene to be more visible
-- Added enemies and herbs to final area of dark forest for sisters
-- Changed some dialog and added some dialog
-- Added more vendors
-- Changed some of the questline for Fern in the Town of Oakwood
-- Fixed a bug where Tree-ents Audio could be heard at great distances
-- Added Encounter System
-- Fixed a bug where the wrong tutorial was shown when collecting a tarot card
VERSION 0.66
-- Fixed a bug where fern traveling through the church cavern would not move to the sisters next
-- Fixed a bug where lighting would not be correctly set for Fern entering transitions
-- *Fixed in 0.67* Fixed a bug where Eva would keep running after she reached the king
VERSION 0.65b
-- Updated graphics of water in Sewers
-- Overhauled Rocky Woods return zone
-- Fixed a bug where saved games created when leaving a zone didn't fully save the zone
VERSION 0.65
-- Added life bars to all enemies
-- Fixed a bug where a large scroll amount on the mouse would zoom too far out on the map
-- Improved various art aspects
-- Fixed a bug where enemies would attack downed characters
-- Fixed a bug where being damaged sometimes wasn't obvious
-- Fixed a bug where indicators were sometimes darker than they should be
-- Fixed a bug where unused life regen was cumulative
-- Completely overhauled combat
-- Fixed a bug where potions healed you for an amount equal to your current stamina
-- Completely overhauled Dark Forest
-- Completely overhauled Rocky Woods
-- Overhauled Town of Oakwood
-- Changed some dialog in multiple places
-- Fixed some various layering issues
-- Fixed a bug where if any enemy was struck too quickly, hurt audio would overlap
VERSION 0.64b
-- Fixed a bug where Asha could light up and stay lit
-- Fixed a bug where the transition effect wasn't darkening properly
-- Fixed a bug where the art for the game was being compressed
VERSION 0.64
-- Fixed a bug where the Ruby item would appear too pixelated in the inventory
-- Fixed a bug where a vendor would continue to sell items even if he had zero of those items
-- Fixed a bug in saving and loading
-- Fixed a bug where water was inside the boat
-- Fixed a bug where a section of The Captains quest chain was missing
-- Added advanced tutorial for using Asha
-- Fixed a bug where ferns Elemental would not use transitions when Fern did
-- Fixed a bug where the Radial Menu would not show more than a set number of items
-- Added notification to party members joining and leaving
-- Fixed a bug where totems were free
-- Added more items to the vendors in the village
-- Added more items to chapter 1 levels
-- Updated cauldron in the house
-- Added Speed and Luck mechanics
-- Made it so Tarot cards from vendors now show if you already own the card or not
VERSION 0.63d
-- Fixed a bug that prevented saving and loading in the map menu
VERSION 0.63c
-- Fixed various layering issues
-- Fixed slope collision in the caverns near the 3rd set of levers
-- Fixed a bug where going to the fishing village would take you back to the riverlands
VERSION 0.63b
-- Fixed a bug where you were unable to load saved games
-- Fixed a bug where the background in the menu looks too pixelated
VERSION 0.63
-- Fixed more layering issues
-- Fixed a bug where buffs would persist through scenes
-- Fixed a bug where save option was not working in the map menu
-- Fixed a bug where entering the church would complete the quest
-- Fixed a bug where the railing in the church wasn't lit properly
-- Fixed a bug where bugs would get stuck on slopes
-- Fixed a bug where the campfire and healing visuals weren't transparent enough
-- Added herbs to courtyard road
-- Changed dialog interaction between sisters and the king
-- Fixed a bug where stonefall traps weren't properly dealing damage
-- Fixed a bug where the Puzzle Lights in the caverns weren't lighting up
-- Fixed a bug where completion of the village didn't show in the world map
-- Fixed Thaddeus' sitting animation to look more like he is sitting
VERSION 0.62
-- Fixed various layering issues
-- Added additional functionality to Asha the fairy
-- Improved visuals of Asha the fairy
-- Fixed a bug where objects overlapping area transitions didn't take priority
-- Added transition effects to enter/exiting areas
-- Fairy-proofed the world
-- Added Chapter 2 for Fern
VERSION 0.61
-- Fixed a bug where the boss in the graveyard was not firing projectiles when he should
-- Fixed various layering issues
-- Fixed a bug where the Forest Guardian wouldn't immediately spawn if you went to the right side
-- Fixed a bug where item count text was sometimes preventing selecting inventory items
-- Made it so Tarot Readings now tell you what they do in the inventory
-- Fixed a bug where equipping a trinket didn't immediately show on your bar
-- Fixed trinkets not properly showing a cooldown
-- Added overhead dialog for guard thinking sisters for saving him
-- Fixed some dialog between the sisters and the king
-- Fixed a bug where Skyes attack would not break objects
VERSION 0.60
-- Overhauled lighting and shadow system
VERSION 0.59c
-- Made improvements to the shop system
-- Fixed a big where you were unable to drop the gold rod
VERSION 0.59b
-- Fixed a bug where inventory size limit counted Tarot cards
-- Fixed a bug that allowed you to sell undroppable items
VERSION 0.59
-- FIxed a bug that occured when creating a new game if a saved game had been loaded
-- Fixed a bug that occured when restarting a level after dying twice
-- Removed "lives" from the game, and allowed always returning to checkpoint upon death
-- Added the option to load a save when the party dies
-- Fixed a bug where Tarot option would appear even if you couldn't currently do a reading
-- Improved world map
-- Fixed a bug where bookshelves interact indicator was in a wrong location
-- Changed music for Fern in village
-- Changed sound of shops opening/closing
-- Fixed a bug where shops would have a delay before opening/closing
-- Fixed a bug where Fern would receive the wrong dialog in the village obtaining a tarot card
-- Fixed a bug where Trinket slot would show a Tarot card even if the slot was empty
-- Fixed some typos and changed some dialog for sisters with Esmerelda
-- Fixed a bug where the cross on the church was not showing up in the sisters version of the village
-- Adjusted NPC dialog volumes
-- Fixed a bug where adding and removing buffs didn't immediatly update your vitals on the HUD
-- Fixed some visible gaps in certains buildings in the village
-- Fixed a bug where Demon Legionares didn't have enough life
-- Fixed a bug where some doors you shouldn't be able to enter were enterable
-- Added checkpoint to village for Fern
-- Reduced volume of gears in the clocktower
-- Fixed a bug where falling rocks in Rocky Woods were hitting walls before falling
-- Made traps also damage enemies
-- Changed how pressure plates look
-- Fixed a bug where the wrong audio played on death of Fern, Momo, or Eva
-- Changed potions to require and give empty bottles
-- Added camera panning when holding crouch
-- Fixed a bug where the graveyard map would appear in the rocky woods if you already had it
-- Fixed a bug where guards spawned into the castle were removed immediately
-- Fixed a bug where guards weren't fighting
-- Fixed a bug where enemy audio would play at the players location regardless of enemy distance
-- Fixed a bug that prevented progressing through the village with the sisters
-- Fixed a bug where Vance's overhead dialog would play even after solving his problem
-- Added dialog for Momo and the dog outside of the Inn
-- Added overhead dialog for Eva and the King
-- Fixed slope collision in the Town of Oakwood
-- Added missing details to village
-- Made the Voidling a boss
-- Added loot drops to the Voidling
-- Made the spirit in the graveyard a boss
-- Changed rewards from graveyard chest
-- Fixed a bug where the play would float above the ground in the graveyard crypt
-- Added dialog to the cemetery
-- Adjusted herbs received in Dark Forest to account for the ritual
-- Fixed a bug where flying enemies didn't register as dead for allies
-- Fixed a bug where inventory could hold more items than UI had icons for
-- Fixed a bug that allowed interacting with the environment while the UI was open
-- Fixed a bug where posters and notes would stay open if you walked away from them
-- Fixed Momos follow distance to make him more useful in combat
-- Changed it so death sound comes from player dialog source (sounds better)
-- Changed all references to the village to be a town
-- Added additional dialog for Asha the fairy
-- Overhauled shop system
-- Added dialog to entrance of rocky woods return
VERSION 0.58
-- Fixed a bug where Fern would sometimes not wallgrab
-- Fixed a bug where the time until next tarot usage was showing fractions of milliseconds
-- Upgraded Water and Waterfall in the Dark Forest
-- Updated some graphics
-- Moved side-view doors behind the player
-- Added skip button to intro Cutscene (previously had a speed up button)
-- Made it so negative life regen can damage you
VERSION 0.57
-- Added activation text to Ritual object in Dark Forest
-- Fixed a bug that prevent dialog with the sisters and the minotaur
-- Fixed a bug where the runes in The Dark Forest would show in front of the player
-- Added activation text to the minotaurs pack
-- Fixed a bug that allowed Fern to return to the Rocky Woods
-- Fixed a bug where Sapphire Necklace appeared as a Tarot Card
-- Fixed a bug where vendor shops would hide items if items were purchased from other vendors
-- Added Collar item for momo
-- Added missing Tutorial options to Help Menu
-- Added help option to game menu
-- Added hurt sounds to enemies
-- Fixed a bug where items icons would get warped in radial menu
-- Fixed a bug where Tarot Collections would not open from the Radial menu
VERSION 0.56x
-- Fixed a bug where the Mysterious Artifact would not be acquired by Fern
-- Added additional potions and brewing recipes
-- Fixed a bug where it would only show 1 reagent in a recipe
-- Added Healing Potion to default recipes of the player
-- Added recipe locations and additional bookshelf searches
-- Added Skyes response dialog to Momo in first interaction with Momo
-- Overhauled equipment (tarot cards are no longer equipment)
-- Added new equipment items
-- Added more search areas for Fern to search the house
-- Fixed a bug where returning to the house for the sisters would not show tooltip text
-- Added Tarot Readings and tarot locations
-- Added Tarot tutorial
-- Added Tarot Collection system
-- Added Tarot Deck item for collection system
-- Added additional tarot collectables across the world
-- Changed all tutorial text font to Vector graphics, where it was Raster
-- Adjusted volume sliders
-- Added vendor item limits & Tarot Vendor
VERSION 0.55
-- Fixed a bug where players could duplicate tarot cards
-- Fixed a bug where a attacking would sometimes cause you to attack twice
-- Fixed a bug where reaching the village with the sisters would halt quest progress
-- Improved development options
-- Added the witches mother to main menu scene
VERSION 0.54
-- Fixed a huge bug related to saving objects
-- Added a skip option to the first cutscene for Skye
-- Added Save Slots and overhauled save system
-- Added development options
VERSION 0.53
-- Fixed a bug where audio from the Stomper would play across the entire area
-- Improved water effects in Rocky Woods
-- Added Totems consumable item
-- Added new Cobra enemy
-- Added falling stone trap
-- Added traps to Rocky Woods return zone
-- Added dream effects to first cutscene
-- Fixed a bug where stalag traps would sometomes stay in the ground until a player hits them
-- Added audio to the rivers in the Rocky Woods
-- Other minor bug fixes
VERSION 0.52b
-- Made changes to projectile spawning for player
VERSION 0.52
-- Made changes to how rolling/maneuvering was triggered (preventing some unwanted behavior)
-- Changed it so that characters way pass through enemies
-- Added sounds to picking up items (used to have sounds but changed how items were picked up)
-- Improvements to Graveyard area
-- Fixed a bug where fallen stalagtites could still deal damage
-- Fixed a bug where loading a saved game in the Dark Forest would repeat Skye's first cutscene
VERSION 0.51
-- Removed saving option in returnable zones to prevent unexpected behavior (checkpoints still function)
-- Fixed saving certain states of objects in returnable zones
-- Made it so if the Graveyard map was not obtained in Rocky Woods cave, it can be obtained in Rocky Woods return zone
-- Fixed a bug where the projectile fired by the Ghost in the Crypt was not going the proper direction
-- Fixed a bug that prevented the ghost in the Crypt from being damaged
-- Added ambient sounds to Graveyard area
-- Changed Graveyard area music
VERSION 0.50b
-- Added checkpoint to Rocky Woods return zone
-- Added Crypt to Graveyard zone
-- Fixed an error in Rocky Woods return zone due to missing light controller
-- Fixed a bug where one-way colliders were continuing to be detected resulting in weird party behavior
-- Added new recipe for Mana Potions
-- Changed how items are picked up
VERSION 0.50
-- Added tutorial for character specific dialog
-- Added cutscene for start of game with Skye and their mother.
-- Added audio to Momo's first dialog with the sisters.
-- Added a fairy with special mechanics to Skye's character
-- Fixed a bug that prevented help info from popping up if tutorials were disabled.
-- Fixed a bug where some stalagtites didn't deal damage properly
-- Added a new quest for the sisters to go to the inn before leaving the village
-- Fixed a bug where guards that appeared during the demon battle would not re-appear if saved/loaded.
-- Added cave entrance to Rocky Woods
-- Added dialog to Fern for new Cave entrance
-- Added Cave area to Rocky Woods for sisters group
-- Added Tutorial for how to use the Fairy
-- Added new trap type for static traps that can damage all party members
-- Added new Food item Cheese
-- Changed Castle Road exit to be on player activation
-- Changed Journal log to only show incomplete missions
-- Changed some things about how wallgrab works
-- Added bouncey mushrooms
-- Added the ability to choose which quest you're tracking
-- Added tooltip to buffs on the HUD
-- Fixed a bug where the minotaur in Rocky Woods area was not dealing damage.
-- Added Cemetery map node
-- Added Map Items, a consumable that adds nodes to the world map.
-- Fixed water in Rocky Woods from clipping with terrain
-- Added details to the hill in the map scene
-- Added a secret to The Dark Forest
-- Fixed a bug where party members would not drop off a platform if the player was below them
-- Fixed a bug that allowed the player to initiate dialog even if another window was open
-- Added Rocky Woods return area (different from story area)
-- Added searchable bookcases
-- Added new potion item Stamina Potion
VERSION 0.49b
-- Improved Skyes Jumping & Wall Grab Animations
-- Improved Embers Jumping & Wall Grab Animations
VERSION 0.49
-- Made changes to how Wall Grabbing worked. Seems to be easier to control now.
VERSION 0.48b
-- Fixed a bug that caused the camera to hang on a camera pan trigger
VERSION 0.48a
-- Added blacksmith to sisters AFTER defeating demons.
-- Added help info menu
-- Moved checkpoint layers behind terrain
-- Made it so when a player is revived, they have 1 heart
-- Added more demons to castle fight
-- Added demons to the exit of castle
-- Added demons to east gate of village
-- Made it so switching characters closes the interact indicator
-- Added Ruby and Amber usable items
-- Made the village dusk for the sisters visit, to show the passage of time
-- Added a cutscene depicting the start of the invasion
Files
Get Finding Fern
Finding Fern
A witches tale.
Status | In development |
Author | ThatmanRobin |
Genre | Role Playing, Action, Adventure |
Tags | 2D, Atmospheric, Cute, Fantasy, Pixel Art, Retro, Singleplayer |
More posts
- Version 0.81Sep 21, 2021
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